• Are You a Side-scroller?

    The side-scroller category comes with many cliches. Here's how to get past the stereotypes and succeed with side-scrollers.

  • Which OS Should You Target?

    The good news is that a majority of mobile users own a smartphone. The bad news? They're using a half-dozen different operating systems. Here, a veteran analyst explains what to consider.

  • What’s Next for Smartphones?

    More than half of Americans now own a smartphone. So where do smartphone vendors go from here?

  • Figuring out the Puzzles

    Crytek moves into the mobile gaming space with Fibble.

  • To App or Not to App?

    With more than a half-dozen mobile OS's in use, reaching users can mean spending a lot of time and effort developing a version of your app for each OS. Or does it? Some developers are skipping apps in favor of Web services, which use the browser to create an app-like experience that works on any OS.

  • A Single Development Tool for Multiple OS’s?

    Android, iOS, Windows phone: The list of mobile OS's keeps growing. Fortunately, there's also a growing selection of tools that help developers easily create a version of their apps for each mobile OS. Are these tools really that effective, or are there trade-offs?

  • Developing With Construct 2

    How do you create games to run on mobile devices? Here, Scirra's director offers a few ideas for using Construct 2.

  • WellDoc Offers Tips for Mobile Health Apps

    Exec advises developers to emphasize clinical credibility and patient connectivity.

  • Android Memory Alignment: ARM vs. x86

    Orion Granatir takes a look at the pitfalls of memory alignment between ARM and x86 for the Android OS and suggests some fixes.