A lot has changed since gamers first took on an alien force in the original XCOM. We talk to lead designer of the new XCOM: Enemy Unknown about what to expect in this new take on the classic.
Shepherding an epic story across three installments spaced years apart isn’t easy. BioWare’s Casey Hudson talks about the technology needed to bring a believable science-fiction universe down to Earth with Mass Effect 3.
Futurist Brian David Johnson talks about what he expects from human-computer technology over the next two decades.
Shams Jorjani of Paradox Interactive talks about the rapidly growing company, the process of marketing to niche audiences and developing for PCs, and the enduring appeal of the strategy game.
Matt Ployhar discusses what drew him to gaming, how he sees the industry evolving and how his organization, the PC Gaming Alliance, can help.
John Gaudiosi talks to Tim Sweeney, the man behind Unreal Engine 3 and a recent inductee to the Academy of Interactive Arts & Sciences Hall of Fame.
What's next for digital art and development? We talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about artificial intelligence, art and design -- and their impact on the future of technology.
Matt Ployhar recalls the impact Steve Jobs had on his life and career.
What's next for digital art and video game development? Here, we talk to computer science professor and AI researcher John Laird about his vision for the future.
What's next for digital art and development? Here, we talk to independent game developer Chris Hecker to get his vision for the future.
What's next for digital art and development? Here, we talk to games critic and industry thought leader Kyle Orland to get his vision for the future.
What's next for digital art and development? DIG talks to Greg Kasavin, former executive editor at GameSpot.com and now creative director at Supergiant Games, about the shape of the industry and the future of video games as art.
DIG looks at the Dare to be Digital student game design competition held by the University of Abertay in Dundee, Scotland.
What's next for digital art and development? DIG talks to Bonnie Nardi, a cultural anthropologist and industry thought leader, to get her vision for the future.
What's next for digital art and game development? DIG talks to industry leader and tech evangelist Steve Pitzel to get his vision for the future.
What's next for digital art and development? DIG talks to industry leader and tech writer Brian David Johnson to get his vision for the future.
What's next for digital art and development? DIG talks to industry leader Eleanor Wynn, an anthropologist of computing, to get her vision for the future of game development.
What's next for digital art and development? DIG talks to industry thought leaders to get their visions for the future.