Mobile devices and computing have come a long way. But where will they go next?
Producer Tom Farrer talks about Dust 514, PlayStation 3 exclusivity, and some of the technical challenges of integrating a PS3 game into the PC game experience.
DIG talks to producer Tom Farrer at CCP about Dust 514 and the synthesis between that forthcoming first-person shooter and the MMORPG EVE Online.
The latest installment of the revered Football Manager game series allows players to step into the shoes of beloved soccer team leaders and strive for championship victory. Developers at Sports Interactive say multithread optimization and integrated graphics helped raise the level of play.
An interview with B.C. (Charlie) Rasco, president of Smarter Than You software and co-author of Game Programming Gems, 8th edition.
Perhaps I’m stating one of the most painfully obvious things in the world, but I’ll come out and say it anyway: The definition of a PC as we know it is changing and evolving rapidly.
Motion-sensing controls are redefining how enthusiasts interact with games by adding a new, physically active dimension to play. But for designers, motion gaming also presents unexpected challenges. Here’s how game developers are rising to the occasion (and reinventing the industry) with a wave of their hands.
Praveen Alavilli, developer evangelist for the PayPal X Developer Network, spoke with me recently about the monetization of games and some of the details of the PayPal payment platform
Matt Ployhar responds to a ZDNet blog by explaining why he would choose a gaming PC over a console.
Matt Ployhar investigates just how bad digital piracy is and whether DRM is effective at combating it.
Matt Ployhar looks at the grim future of console gaming and examines the sunk-cost fallacy behind its market share.
PC gaming is bigger and more important than anyone realizes. Just take a look at the economic impact of video games, the outsourcing of education and the possibility of console gaming being an innovation dead-end.
PC gaming is bigger and more important than anyone realizes. Just take a look at the economic impact of video games and how the gaming technology and Hollywood special-effects nexus has spurred innovation in dozens of other sectors.
It is a question that has long haunted gamers: Which is a better buy, the PC or the console? Arti Gupta weighs some market statistics and some practical insight in order to crack the case.
PC gaming makes up the bulk of the video game industry. Don't believe us? Check out the analysis of these numbers of PC ownership and gaming revenue.
Recently, I was featured in a prominent publication in an article about PC gaming. What I'm reminded of is how easy it is to be taken out of context -- for right or wrong.
On the floor of GDC 2011 a few weeks ago, we polled people to answer the age-old question: What's your favorite video game? Check out some of their responses below. Have a better suggestion? Be sure to leave your favorite game in the comments!
Kevin Dill is the latest developer in a series of interviews I've done with the authors of Game Programming Gems, 8th edition. He wrote a chapter on patterned approaches to modular artificial intelligence (AI) games. These are some excerpts from our interview.
Quake II was my game addiction 12 years ago, and now I can’t find anything that lives up to it. Where’d the magic go?
The developer of Ghostbusters: The Video Game opens up about the game's unusually long development period and what it takes to bring movie magic to a whole new level.